Session 4

September 1 2020

Bungle Sweetbum woke up in his trusty tent to a ruckus. Streams of hot, sticky sunlight poured onto his hungover, paste-caked face. As he slowly came to, he pieced together that he had gone a little heavy on the Inglesplay Port last night. He had pitched his tent right in the center of Alwaysfall's bustling town square.

He peered outside his tent to see an indignant Jeremiah, a squawking aarakocra, and a crowd of angry townspeople. The jig was up: Jeremiah had found Bungle in his unconscious stupor and stolen his deed back. The townspeople demanded a trial.

Bittles, whom Bungle's party had recently saved from the Larrys' sacrifical ritual, served as the trial's arbiter. The aarakocra served as Jeremiah's lawyer, and Jimothy stepped in to advocate for Bungle. However, the townspeople found Bungle guilty. Bittles ruled that Bungle should be fined 1000 gold. Bungle turned into a snake and slithered away.

Later in the day, the party found themselves snooping around for things to do. Their long-term goal was now to visit the library in Hillsink in order to help Larry solve his portal problem. The alchemic circle on the top floor of his house was still a mystery. However, the party knew that it would take a lot of time and resources to get them across the massive lake that surrounded the city. Graaqx asked around and found out that a small community of seafarers lives on the edge of the lake, and could ferry people across. With not much gold to their names, and with one of their party now wanted, they would have to take some odd jobs around the village to clear their names and pay their debts.

They heard of a man named Mikkel who was looking to duel someone. The interest of the battleworn dwarf, Malach, was piqued, but that, too, was a lead the party would have to pursue at a later date.

Bungle learned of a dwarven merchant miner named Hoyt, whose mining company needed help. They had recently had to stop working because the cave they worked at had just become home to a belligerent hill giant. Bungle met with the party, minus Nothing, who was still off doing nothing, and relayed this quest. The party set off from Graaqx's stinky old hovel.

On the way to the cave, the party passed by a strange-looking woman. Graaqx said hello, and she identified herself as one Madam Marine. She told Graaqx that she was a sorceress, and that she told fortunes. Graaqx asked for his fortune told. Marine replied, "I see a very bad goblin child in your life." And just as Graaqx was about to reply, she vanished into thin air. The goblin shrugged and the party continued on.

With some crafty planning, the tiny party were able to make short work of the massive hill giant. Jimothy began the fight with a sneak attack, slashing the tendons of the hulk's leg while his back was turned. The fight was now on. Zwitterion followed up with a home-brewed web spell, immobilizing the giant. He broke free and threw a huge iron rod back at the alchemist, nearly flattening the gnome. Graaqx shot back with a fireball, igniting the web and engulfing the area in tall spouts of licking flame. The giant was still in the fight, but Malach faced off with him, gripping his glaive as Bungle, Jimothy and Graaqx's thrall zombie Larry provided support. With a resounding thud, victory was at hand.

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